Currently, Kirby is ranked 26th in the G tier at the very bottom, an extreme drop from his 2nd position in Smash 64 and his worst placement in the series. This makes the weakening of L-cancelling hinder him less than most other veterans/it otherwise would have. Can be used to Kirbycide. Kirby uses his Final Cutter attack. Kirby has the shortest taunt, followed by, Kirby is one of the only two characters in the entire, As the first nine hits of Kirby's down throw are meteor smashes, KO'ing an opponent with the move will earn the Meteor Smash, A glitch exists where Kirby can dash attack off an edge, land on a different platform, and immediately perform a. The only helpful situation to use Down-B is edgeguarding King K. Rool through his propeller. He’ll oppose a true veteran in Mathieu, the majority of which will happen in the slot. Kirby's grab game is now one of the absolute worst in the game. Kirby's only useful throw is his new down throw; which can set up tech-chases although it is still not as useful as numerous other down throws. Hops a bit to look back, then hops again returning to normal position. A low crouch also makes his hurtboxes even smaller, and it can be compounded with his down tilt as a potential camping and spacing tactic, as crouching makes him able to avoid most jabs. Kirby kicks forwards while crouching. Ultimate tier lists and tier list templates. Has a long lasting hitbox. Lastly, the universal changes have hindered Kirby more than almost any other returning veteran, with his approach, combo and shield pressuring potential particularly being hindered by these changes. Additionally, even prior to the stagnation of his metagame, Kirby was considered to rely on the opponent's lack of matchup experience to win matches. Send enemies vertically afterward. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. Kirbys biggest weakness is his range, especially against swordsmen. Use f-air close to ground, land before strong hit, and then f-smash. Kirby also has an above average grab range, allowing him to potentially use his powerful and unusual throws to his advantage; a notable application of his up, back, and forward throws involves Kirbycide, a specific type of Sacrificial KO that forces both Kirby and his opponent to lose a stock. He does surprisingly well against characters who can struggle to hit his small frame or are vulnerable to edgeguarding, most notably Sheik, Captain Falcon, and Ganondorf. While Kirby is less vulnerable to shield pressure, his own shield pressure is much worse due to the universal reduction to shieldstun and shield damage. While more prolific Kirby mains were active in the past, such as t1mmy and Triple R, there exist few such professionals in present-day competitive Melee, causing Kirby's metagame to remain highly stagnant. Jumps to the right, spins across the screen, crouches twice, jumps to the center, then holds his hand up. If the single Kirby and the Kirby team are KO'd in less than 31 seconds, the player must also fight a giant Kirby. A majority of Kirby's moves have reduced KO power including his smash attacks, neutral aerial, back aerial, his up throw (his previous forward throw) and Stone. Outside of this, Kirby's recovery is also slow, linear, and predictable, despite granting decent distance as a result of his multiple midair jumps; once again, Kirby is negatively impacted by his poor air speed, and Final Cutter grants almost no horizontal distance, coupled with being very easy to edgeguard against. Kirby also has good tilt attacks as well, as Kirby's three tilts, while short-ranged, have a variety of practical applications; his forward tilt and aforementioned down tilt can act as spacing tools, while his up tilt can potentially be used as a combo starter. just play with more agile characters. Owing to Kirby's significant drawbacks, there have been only a few professional smashers that have developed his metagame for serious play, with a large number of them failing to place notably in large tournaments. While this intended to be a true ranking, the tiers are ultimately the more important factor here as many of the teams within the same tier are close. The attack will time out after a short period of time, and it can also be cancelled with another use of the move. Opening Statement… The sweetspot is located on the head of the hammer, while the sourspot is on the handle. Despite these benefits, Kirby's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his almost non-existent approach options. Kirby matchups 2018. He can also exploit the top tier characters's poor recoveries with his good edgeguarding game, as he can notably gimp characters like Captain Falcon, Ganondorf and even Fox and Falco at low percents with his down aerial due to their short or slow recovery. Kirby May Be Able To Take An Easy Stock with Kirbicide but you may have had an advantage and you just brought both damage to 0 and it can be anyones game. He can exhale them as a star to deal damage, or copy their. Kirby does a bicycle kick. Abuse Down Tilt. Apart from the changes to pivoting, Kirby has greatly suffered from the changes to shields. As a result of this, Kirby was drastically nerfed in his transition to Melee. Uniquely, it can fall off ledges and platforms. Recovery isn't impressive either. Actually if you know what you’re doing spamming specials is good. Great knockback, possibly Kirby's best KO move and the sixth strongest up aerial in, 3% (hits 1-6), 2% (landing) (≈18.47% total), Kirby spins around, drilling downwards with both his feet. Kirby currently has terrible overall matchups, with seven matchups that are near unwinnable, and only two positive matchups (against Bowser and Roy), and even these can be disputed at length. This type of site applies to MOBA's such as League of Legends, DoTA, Vainglory, LoL, Arena of Heroes, Heroes of Arguably Kirby's only effective finishers are his down smash and his up and back aerials, which themselves require a proper read and correct timing from the player in order for them to be a low-risk attack. His recovery has also become worse. Works everytime. Games include, Quake Champions, Super Smash Brothers, Overwatch, Street Fighter, Tekken, Mortal Kirby's only noteworthy combos are his up tilt juggles and his Fence of Pain as mentioned earlier, and even the latter combo is inferior to Jigglypuff's Wall of Pain due to Kirby's significantly slower air speed, making it risky to use. Not only is Godwin a dominant player, but his matchup is also a great one. So suck someone up at the edge of the stage, then at the very bottom spit them out if they have a bad recovery, then fly up. Before practice, Georgia head coach Kirby Smart participated in the SEC Football Weekly Media Teleconference. White Kirby is the "main" character in The Air Ride Series. These characters still win the matchup, and have the tools to defeat him should the opponent know the Kirby matchup well, but Kirby has many ways to aggravate them. Skids right while looking up twice, bounces across the screen, shakes away from the camera, bounces to the center, then holds his hand up. Ryan Hallam picks apart the data to bring you the top wide receiver vs cornerback matchups for you to … Kirby's sole appearance is on Stage 5: Green Greens. The game currently remains on Nintendo of America's Play Nintendo microsite.1 1 Gameplay 2 Related Quotes 3 Trivia 4 Artwork 5 Gallery 6 External links 7 References This game is a basic memory game. Owing to his low falling speed and high short hop, Kirby has a poor SHFFL, while his high traction gives him a short wavedash. The move is supposed to have four hitboxes with the clean hit dealing 12% however, it is overlapped by the 10% hitbox as the 10% hitbox spawns before the 12% hitbox. Seemingly out of nowhere, a report states that Kirby Smart has added former South Carolina head coach Will Muschamp to his staff. Having among the lowest weights in the game alongside a low falling speed causes Kirby to be easily KOed from both the upper and horizontal blast lines (Fox is especially notorious in the former category). Heavies at 0% percent can get chain grabbed by forward throwing into fair and follow up with a grab into another fair or dair. By Sosa Kremenjas Dec 12, 2020. votes — Total number of votes this match-up has received. BasketballSKM Kirby Matchup Chart. Was thought to be useless at one point, but is now considered to be one of his better moves. His smash attacks are slower and weaker, making them less reliable and more difficult KO moves to land and while his new up aerial is rather powerful, it is slow and difficult to land. As a result, if the opponent can button mash out of the grab and throw quick enough, they will remain unharmed while Kirby loses a stock. This move cannot be cancelled. Dair will lead to lag, and combos will ensue. Kirby acts as a light, weak character that is intended to outmaneuver opponents. Kirby has lots of combo potential because of his frame data and combo game, but pulling off a devastating combo is hard to do because of Kirby's range, Kirby’s best matchup is probably either ganon or incineroar, they don’t have great horizontal recoveries, and Kirby can F-throw, to multiple F-airs, putting both in a very touch position. A majority of Kirby's finishers suffer from poor range, slow start-up (such as his Hammer), weak knockback (such as his forward smash) or have small sweetspots that make them unreliable (such as his Hammer and up smash). Tierlist, tiers, rankings. Has decent knockback. Find counterpicks, good matchups, and bad matchups. If your opponent sees you trying to get their ability, they'll punish you hard. His already limited combo options have been reduced even further due to the changes to his up tilt and his forward aerial; combined with the introduction of DI. At low percents, Downthrow - Fair is a true combo, and at mid percents, multiple fairs can combo into each other, so use this on poor recovery characters to carry them off stage. Kirby's Super Smash Bros. Ultimate. When combined with many returning veterans having greater approach potential, this has made his approach among the worst in the game; especially in the air. Although he still has useful tilts, a strong defensive game and a good edgeguarding game, he struggles in the neutral game and has inconsistent combos, and thus can rarely put his opponent into positions where they are susceptible to edgeguarding. Kirby does a quick roundhouse kick forward. Due to these changes, Kirby was not only the most severely nerfed character from Smash 64 to Melee but arguably the most nerfed character in all of the series. Kirby and his allies are fought on Green Greens. To make things worse, after Kirby uses his forward or up throw, he will lose all his midair jumps. When combined with his lower damage output on most of his moves, this significantly hinders his ability to rack up damage and close out stocks. But has a hard time dealing with being pressured and doesn't have good approach options. Forward Tilt is almost always a better alternative to jab. The move has a shorter duration, much less range and more ending lag which makes it much less effective at stuffing out approaches and generally makes it easier to punish. It also greatly suffers from the introduction of meteor cancelling; significantly hindering its edgeguarding potential. In addition to this, he was also a very simple character to pick up and play (especially compared to the other high tiers); making him a highly solid character to pick up regardless of the player's skill level. Each Smash Ultimate Bowser counter has been placed in one of five categories - from the best counters for Bowser and gradually to the worst for him. There is also a Kirby tutorial I recommend checking out by Juggleboy on YT. Ultimate - Bowser matchup chart To get to know this character better, take a look at our guide on Bowser’s move list . Kirby can be very good but sometimes bad. Might be a good character to start as (It's also one of the first characters you unlock and is the first character you unlock in world of light. Up B doesn't clip to ledge immediately so try jumping or air dodging. Fast with decent range. Despite the animation, only the final hit does damage. Like other characters, Kirby received some changes in the PAL version of Melee, which slightly buffed him overall as he is faster, heavier and he overall has slightly more range and KO power. Kirby Chart. Deals more damage and knockback if the opponent is closer to Kirby's foot and the sweetspot has great knockback. This technique is able to KO opponents at any percentage. or one v one gameplay. Abuse his combo game. Kombat, Soul Calibre, and any other one on one fighting game. Otherwise, well... good luck. When combined with his shield drop being longer, this means that Kirby either has to use his grab or back aerial to punish a majority of moves out of shield. 8% (NTSC clean), 9% (PAL clean), 5% (late), Kirby dashes forward with a fiery spiraling headbutt. When combined with the changes to shieldstun, this significantly hinder the utility and safety of his aerials. Vernias' Kirby MU Chart (07/19/18) Rayxor's MU Chart. 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